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metalrain-gpu-tests

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Devlog

  • Porting Metalrain to WebAssembly
    January 02, 2026 by metalraindev#WASM, #WGPU, #Cellular-Automata
    🌐 Porting Metalrain to WebAssembly January 2026 Rust wgpu WebGPU WASM Metalrain is a GPU-accelerated falling sand simulation engine built in Rust using wgpu . It was developed natively on Windows... Continue reading
  • Devlog #1: Building a Visual Test Harness for GPU Physics
    January 01, 2026 by metalraindev#shaders, #gpu
    Introduction Welcome to the first devlog for Metalrain , a GPU-accelerated falling sand engine built in Rust. This post focuses on the test harness—a visual, automated system for validating GPU phys... Continue reading
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