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metalrain-gpu-tests
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Devlog
Porting Metalrain to WebAssembly
January 02, 2026
by
metalraindev
#WASM, #WGPU, #Cellular-Automata
🌐 Porting Metalrain to WebAssembly January 2026 Rust wgpu WebGPU WASM Metalrain is a GPU-accelerated falling sand simulation engine built in Rust using wgpu . It was developed natively on Windows...
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Devlog #1: Building a Visual Test Harness for GPU Physics
January 01, 2026
by
metalraindev
#shaders, #gpu
Introduction Welcome to the first devlog for Metalrain , a GPU-accelerated falling sand engine built in Rust. This post focuses on the test harness—a visual, automated system for validating GPU phys...
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